﻿using UnityEngine;


public enum GameScene {
    Global,
    Start,
    Shelter,
    Battle,
}
public static class GlobalData {

    public static Vector2Int sortingLayersSize = new Vector2Int(10, 10);
    public static AsyncOperation sceneLoadingAsync;
    public static GameScene nowGameScene;
    //public static SceneSwitch sceneSwitch;
    public static bool loading;

    public static string AssetBundlePath {//AB包地址
        get {
            return Application.streamingAssetsPath;
        }

    }

}
